Nov 12, 2007, 03:05 AM // 03:05
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#1
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Ensorikis Builds (all builds were made by the OP)
Changed topic from 2 builds, to a build workshop.
If you inspire me, or work with me to create a build,You get credits.
---Ensin 2.0 >.>
Dagger mastery: 11+1+2
Deadly arts 11+2
Shadow arts 8
critical arts: I got 3.
Runes are customizable/
Skills
[card]Siphon Strength[/card] or [card]Shroud of Silence[/card]/ [card]Shadow Shroud[/card]
[card]Dancing Daggers[/card]
[card]Wild Strike[/card]
[card]Nine Tail Strike[/card]/[card]Death blossom[/card]
[card]Impale[/card]
[card]Dash[/card] or [card]Dark escape[/card]
[card]Shadow refuge[/card]
[card]Resurrection Signet[/card]
DD is strong on 60 Al. put any variants (lead attack) you want.
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--Dancing Temple
Same attributes as build above
[card]Disrupting dagger[/card]
[card]Dancing daggers[/card]
[card]Golden fox Strike[/card]
[card]Temple Strike[/card]
[card]Death blossom[/card]
[card]Dark escape[/card]/ [card]Dash[/card]
[card]Shadow refuge[/card]
[card]Resurrection Signet[/card]
Disrupting dagger is your interrupt, you need 3 things for it. Prediction and timing, position awareness as it is a projectile. DD is a projectile , lets you finish off kiting targets GFS or Leaping are not needed, add more utility if you want
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--Empty Repeats.
DM: 10+1+1
Critical strikes: 11+2
Deadly arts: 6
Shadow arts:8
[card]Way of the Empty Palm[/card]
[card]Golden Phoenix Strike[/card]
[card]Repeating Strike[/card]
[card]Death Blossom[/card]/ [card]Horns of the ox[/card]
[card]Impale[/card]/ falling Spider strike
[card]Shadow Refuge[/card]
[card]Dark escape[/card]/dash
[card]Resurrection Signet[/card]
Use Flurry if you want an IAS(best 1 for this build), Replace Impale with falling spider if you want more pressure than Spike. With Flurry and Falling spider strike, the Only time you DO stop attacking is to refresh Way of the Empty Palm, Other wise your DPS is constant.
--DFangs (D for dirty, Dirty = Hex, hex = Black line)
DM: 10+1+1
Critical Strikes+ 12+1
Shadow arts 8, Optional +1
[card]Mark of Instability[/card]
[card]Black lotus Strike[/card]
[card]Black Spider Strike[/card]
[card]Twisting Fangs[/card]
[card]Caltrops[/card]
[card]Dash[/card]
[card]Feigned Neutrality[/card]
[card]Resurrection Signet[/card]
Knock down+ poison+bleeding+ DW+snare, No elite, but you can change MoI or Caltrops/Dash for 1.
Can also change res sig.
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Variants; These variants are for builds in general, even if the build already has that skill in place
DPS:critical eye,Conjures
Interrupt: Disrupting Stab/Disrupting Dagger,shock
Snare: Leaping Mantis Sting,Crippling dagger,Caltrops.Harriers grasp,Shadow Prison, SIphon speed,harriers grasp,Grenths Grasp,Hidden Caltrops
KD: Mark of instability,shock,Horns of the ox,Trampling ox
DW:Twisting fangs (if the build allows it), Impale
Shutdown: Blinding Powder,Golden Skull Strike,Siphon Strength, Temple strike
Heal: Way of perfection,Shadow refugee,Feigned,Heart of Shadow,Natural healing,Restful Breeze
Defense: Dark escape, Feigned,Heart of Shadow,Vipers defense,Siphon strength
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Daggers Swapping:
Switching your daggers is important, it can mean having energy, or having no energy. Having a set of +5 daggers for emergencies is nice, just press I click and esc to close Inventory quickly.
Daze daggers
Of enchanting daggers
elemental daggers
Vampiric daggers
Zealous daggers.
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End notes:
I have removed almost All, /(skill)'s from builds, for now on if you have a concern look at the Global Variants, that works for pretty much all of these builds.
If you can take something from variants, put it in the build without changing attributes alot (only by 1-3 points in an attribute, changing of runes is fine) and the build still works. Then there is little reason to complain about what it does not have.
___
Finally
Comment, put suggestions, if you like or dislike what you see. If you think I should make a build with another skill/attribute/style.
Or if you just think all the builds suck, but post a reason as well.
Comment
Last edited by ensoriki; Nov 30, 2007 at 12:10 AM // 00:10..
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Nov 12, 2007, 03:12 AM // 03:12
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#2
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Elician Mercinaries [eLm] Leader.
Profession: E/Me
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both builds look pretty good! i dont use deadly arts on my sin much, `cept for PvP. good work though, might try these out sometime
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Nov 12, 2007, 03:23 AM // 03:23
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#3
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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I made them for the 2v2 tourney my build was doing.
Went against an Ele and a Monk with the 2nd build, thought we were screwed. (partner was a ranger...had to rez him) but I dazed the Monk, told the ranger to stay on him and Disrupting Shot the Ele from activating stone flesh and due to being interrupted, he thought it was disabled giving opportunity for us to divide them as monk dazed and stuff >.>
In pve, the first build Ensin 2.0 can actually farm Elementals! Just take Critical defenses in a slot....and way of perfection or mystic regen >.> No guarantee tho..... as its not exactly a critical focused build =P May die!
and though you probably don't care.
Came 3rd in the tourney, my partner left for an Entire hour and I had to group with a pve rit...who wasn't that experienced at pre-casting spirits >.>.....Although I lived last with Siphon Strength...the monk arcane mimicried me and Siphoned me back! >.> So both me and the enemy sin were partially disabled except for me carring Dancing daggers to avoid Siphon =P
Lost tho...
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Nov 12, 2007, 07:52 AM // 07:52
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#4
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Energy problems just waiting to happen
Also, if anything should be added to your 2nd build it's another offhand to use when TS is down.
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Nov 12, 2007, 07:56 AM // 07:56
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#5
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Gods Of The Hot [GotH]
Profession: P/W
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Vacation? You were banned! Welcome back, though. :P
The 1st one looks pretty cool. The 2nd one, I don't like so much. I can see myself losing a lot of energy using it. Temple Strike needs some good energy management, I'd ditch HotO for Critical Strike.
EDIT: Unlucky in your tournament, 3rd isn't bad though... Unless there were 3 teams.
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Nov 12, 2007, 09:05 AM // 09:05
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#6
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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If you're using Shroud of Silence/other hex then I'd go with Black Mantis Thrust instead of Dancing Daggers.
Monks and other casters unable to kite and cast = dead meat
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Nov 12, 2007, 11:43 AM // 11:43
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#7
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by Mist Walker Skarloc
Vacation? You were banned! Welcome back, though. :P
The 1st one looks pretty cool. The 2nd one, I don't like so much. I can see myself losing a lot of energy using it. Temple Strike needs some good energy management, I'd ditch HotO for Critical Strike.
EDIT: Unlucky in your tournament, 3rd isn't bad though... Unless there were 3 teams.
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Yup, you can loose a fair bit of energy from it, So what I had done before.
Was I Changed GFS to Golden Lotus strike. golden lotus has a decent recharge in comparison to Temple strike =P.
Just bring an enchant or be in a monk team.
Your energy wont be much of a problem if your dagger switching.
You would also have your 4 pip energy daggers on when casting Dancing daggers, and switch to zealous Just for the combo, switching to daze daggers just for temple strike if you want. >.> Dagger switching works well if you time it so theres not that delay.
And BlackSephir.
Ya Black mantis works =P >.> With its evil recharge too.
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Nov 12, 2007, 06:32 PM // 18:32
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#8
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Behind you...
Profession: A/
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You didn't comment on the weaknesses of the build, which is something I always like to see when someone recommends a build.
In your case, that weakness is kiting. As in, running the hell away. And that's a weakness worth mentioning when your build doesn't have any degen. I just keep running away from your dagger attacks until I can cast a spell to save my bacon or I get to someone who can do it for me.
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Nov 12, 2007, 08:59 PM // 20:59
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#9
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Bring a crip skill as a variant.
Crippling dagger also works well because with your DA it still gives good damage to a 60 AL target.
You have
Caltrops,Crippling dagger, Mantis touch, black mantis, Leaping mantis all available to you. Theres also the fact that No secondary is used, and you can replace skills for secondary snares.
=P Find what works for you.
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Nov 12, 2007, 10:06 PM // 22:06
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#10
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Behind you...
Profession: A/
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I don't doubt that there are variations. It's just that, in the few humble builds that I've ever posted, I've always tried to list the negatives as well as the positives.
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Nov 12, 2007, 10:08 PM // 22:08
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#11
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Im fine with that =P
Let me know how the build works for you tho >.>
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Nov 13, 2007, 06:16 AM // 06:16
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#12
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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neither build can kill jack without damage support
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Nov 13, 2007, 08:04 AM // 08:04
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#13
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Banned
Join Date: Sep 2007
Guild: UNCONTROLLABLE RAGE [moko]
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^To the above poster:
Quote:
Originally Posted by ensoriki
This build generally DOES NOT, outright kill, you generally have to go through a second time with bad luck, which is not a problem do to low recharge of Dancing daggers and wild strike.
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I'm gonna try these builds later today in AB when I get home from school
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Nov 13, 2007, 03:15 PM // 15:15
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#14
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Lion's Arch Merchant
Join Date: Oct 2006
Location: Ohio
Profession: R/Mo
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I really want to post something about how terrible both of these builds are, but you all seem so serious about this shit its scary.
DD should never be a lead attack on a dagger sin's bar.... ever.
that first build is just absolute garbage. you know they have this little mechanic in the game called healing.
your second build... is still bad. you have no DW, you follow temple strike with HoTo.... which is again, stupid, and why the hell you would ever use these builds in AB escapes me.
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Nov 13, 2007, 04:37 PM // 16:37
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#15
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Frost Gate Guardian
Join Date: Apr 2007
Profession: A/
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On the second build I don't understand why you have 2 very low recharge lead attacks and a very long recharge offhand, it makes no sense(or you think spamming daggers is good without DP?). As a result of this your dmg output is low. I sugest you replace one of the leads with wild strike. Hoto is crap if it's the only dual attack because of long recharge. Replace with DB? Way of perfection sucks if you dont use a high crit build.
About the first build. You already have a hex so a dual black chain would be better, unless you think thats for noobs because SP sins use it. Other than that, DD has 5s recharge, wild stike 4s so I don't see why you even considered nine tail strike(8s recharge). It may be unblockable but wild strike ends stances anyway.
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Nov 13, 2007, 09:35 PM // 21:35
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#16
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Its not that black lotus is Noob (although energy cost could use a reduction =P)
Its more of that, with the first build.
If you take Black line skills it means you Have to attack the foe you used Siphon strength on. This also ties you down to an enemy, with it in its current state you can cast it on an enemy warrior, and go for a squishy.
Also Black lotus is Critical strikes.
Golden lotus would work just as well tho =P
DD is also a range attack which is nice when they start kiting =P
Temple strike builds generally arent Huge damage dealers.
Way of perfection is filler =P
The DB suggestion is nice though. I just like having the monks knockdown,
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Nov 14, 2007, 10:37 AM // 10:37
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#17
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Frost Gate Guardian
Join Date: Apr 2007
Profession: A/
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Quote:
Originally Posted by ensoriki
Its not that black lotus is Noob (although energy cost could use a reduction =P)
Its more of that, with the first build.
If you take Black line skills it means you Have to attack the foe you used Siphon strength on. This also ties you down to an enemy, with it in its current state you can cast it on an enemy warrior, and go for a squishy.
Also Black lotus is Critical strikes.
Golden lotus would work just as well tho =P
DD is also a range attack which is nice when they start kiting =P
Temple strike builds generally arent Huge damage dealers.
Way of perfection is filler =P
The DB suggestion is nice though. I just like having the monks knockdown,
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Just because temple strike builds have low dps doesn't mean you have to lower your dps even more. I just dont understand why you use 2 lead attacks, they are both unblockable and low recharge. Its much better to do some dps when temple is recharging than to be usless.
And yay BLS got nerfed. Take that SP sins
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Nov 14, 2007, 11:11 AM // 11:11
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#18
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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On the other hand: BLS-Temple becomes possible now! I've been wondering how that would be!
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Nov 14, 2007, 04:30 PM // 16:30
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#19
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Frost Gate Guardian
Join Date: Apr 2007
Profession: A/
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Quote:
Originally Posted by Bobby2
On the other hand: BLS-Temple becomes possible now! I've been wondering how that would be!
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considering the recharge on BLS...I say it sucks pretty bad.
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Nov 14, 2007, 05:52 PM // 17:52
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#20
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Krytan Explorer
Join Date: Oct 2007
Guild: IGN Eat Scythes
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They should make it just like G(olden)LS. 5s recharge, lower the energy gain and damage, and reduce the recharge to 10. AND fix the bug that makes it fail without a hex. Cause in my (PvE) opinion, enchants are much easier to use than hexes. Probly the other way around in PvP, but still. Really, both of them suck and need a buff.
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